About this paper

Appears in:
Pages: 141-145
Publication year: 2018
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.1020

Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain

GAME TECHNIQUES TO PROMOTE CONTINUOUS TRAINING OF STUDENTS

D. Fernández, V. Carneiro, F.J. Novoa, F. Cacheda

University of A Coruna (SPAIN)
In the traditional education it is hard to stimulate students learning since most part of the communication is one-way. However, Web 2.0 has enabled users not only to consume content but also to create and share it. Many of the students in the higher education have grown up with this kind of web. They are the so called digital natives. This situation allows the application of active methodologies, where master classes tend to be minimized, and students can create useful material and, even, teaching material, they can experiment with flipped classrooms, etc. As constructivist theories claim, an active attitude towards the education encourage the learning process, and its significance.

In the Computer Science Faculty at the University of A Coruna, several proposals have emerged in order to foster student participation and increase their motivation, taking advantage of the new technologies. One of them is a trivia contest. It is based on gamification ideas. In particular, imagination and creativity are required, apart from a deep knowledge of the subject before the period of exams. In addition, students get involved in both learning and evaluation processes.

Despite the fact that the performed analysis do not show a direct relation between this activity and the qualifications obtained, this kind of activities imply a set of benefits such as increase of motivation, integration, social relations, etc.
@InProceedings{FERNANDEZ2018GAM,
author = {Fern{\'{a}}ndez, D. and Carneiro, V. and Novoa, F.J. and Cacheda, F.},
title = {GAME TECHNIQUES TO PROMOTE CONTINUOUS TRAINING OF STUDENTS},
series = {12th International Technology, Education and Development Conference},
booktitle = {INTED2018 Proceedings},
isbn = {978-84-697-9480-7},
issn = {2340-1079},
doi = {10.21125/inted.2018.1020},
url = {http://dx.doi.org/10.21125/inted.2018.1020},
publisher = {IATED},
location = {Valencia, Spain},
month = {5-7 March, 2018},
year = {2018},
pages = {141-145}}
TY - CONF
AU - D. Fernández AU - V. Carneiro AU - F.J. Novoa AU - F. Cacheda
TI - GAME TECHNIQUES TO PROMOTE CONTINUOUS TRAINING OF STUDENTS
SN - 978-84-697-9480-7/2340-1079
DO - 10.21125/inted.2018.1020
PY - 2018
Y1 - 5-7 March, 2018
CI - Valencia, Spain
JO - 12th International Technology, Education and Development Conference
JA - INTED2018 Proceedings
SP - 141
EP - 145
ER -
D. Fernández, V. Carneiro, F.J. Novoa, F. Cacheda (2018) GAME TECHNIQUES TO PROMOTE CONTINUOUS TRAINING OF STUDENTS, INTED2018 Proceedings, pp. 141-145.
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