DIGITAL LIBRARY
HUSTLING HEALTH CARE: AN EXPERIMENT IN ULTERIOR EDUCATION THROUGH GAMEPLAY
Parsons The New School for Design (UNITED STATES)
About this paper:
Appears in: EDULEARN10 Proceedings
Publication year: 2010
Pages: 6349-6358
ISBN: 978-84-613-9386-2
ISSN: 2340-1117
Conference name: 2nd International Conference on Education and New Learning Technologies
Dates: 5-7 July, 2010
Location: Barcelona, Spain
Abstract:
Hustlin’ Health Care is a strategic board game that uses real world insurance claim price data. The game aims to teach players the actual cost of health care in the United States through play. Each player takes on the role of an insurance company. They play the game by selling plans to patients and paying claims. The players try to collaboratively stop a government intervention while keeping their patients happy and not go bankrupt. To allow access to wide range of hospitals, including ones in their local area, players will be able to print sets of cards for use in the game through a website. Knowing what claims have been paid for and how much each person paid for them gives players an advantage, so the better the player is at the game, the more informed they are as a health care consumer. Games that use real data represent a new frontier for educators, as playing to learn challenges conventional teaching methods.
Keywords:
education, games, market based systems, collaborative learning, social learning, serious games.