@InProceedings{EVANS2017GAM,
author = {Evans, C.},
title = {GAMIFICATION IN LANGUAGE LEARNING - USING KAHOOT! AND POLL EVERYWHERE TO ENGAGE, ENCOURAGE AND ASSESS STUDENTS},
series = {10th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2017 Proceedings},
isbn = {978-84-697-6957-7},
issn = {2340-1095},
doi = {10.21125/iceri.2017.0030},
url = {https://dx.doi.org/10.21125/iceri.2017.0030},
publisher = {IATED},
location = {Seville, Spain},
month = {16-18 November, 2017},
year = {2017},
pages = {58-61}}
TY - CONF
AU - C. Evans
TI - GAMIFICATION IN LANGUAGE LEARNING - USING KAHOOT! AND POLL EVERYWHERE TO ENGAGE, ENCOURAGE AND ASSESS STUDENTS
SN - 978-84-697-6957-7/2340-1095
DO - 10.21125/iceri.2017.0030
PY - 2017
Y1 - 16-18 November, 2017
CI - Seville, Spain
JO - 10th annual International Conference of Education, Research and Innovation
JA - ICERI2017 Proceedings
SP - 58
EP - 61
ER -
C. Evans (2017) GAMIFICATION IN LANGUAGE LEARNING - USING KAHOOT! AND POLL EVERYWHERE TO ENGAGE, ENCOURAGE AND ASSESS STUDENTS, ICERI2017 Proceedings, pp. 58-61.