DIGITAL LIBRARY
DESIGN CHOICES AMONG RECENT SECURITY RELATED SERIOUS GAMES
1 North-West University (SOUTH AFRICA)
2 University of Cape Town (SOUTH AFRICA)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 8807-8816
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.2244
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
Serious games provide a more fun and engaging manner of training and learning and are seeing use within the digital security field. These games are all designed differently with diverse target audiences in mind, a mix of design choices and frameworks utilised, various game types developed, and a vast array of topics covered in them. As such, there are bound to be similarities in these games as many of them use a similar design philosophy or focus on the same topic. From this, there are some key design choices made by the developers, albeit across many frameworks or taken from other fields of academia. As such, the most commonly used design factors used within this sect of serious games are identified in this paper through an extensive literature review. Furthermore, this paper can be used as a reference point for serious game designers, developers, and researchers to utilise when designing or developing a serious game, or a framework, as it provides information on different design choices utilised over the last five years within security-related serious games.
Keywords:
Design Frameworks, Digital Security, Literature Review, Serious Games.