DIGITAL LIBRARY
BEYOND BOUNDARIES: VR-ENABLED INCLUSIVITY IN DESIGN EDUCATION
ISEP - Instituto Superior de Engenharia do Porto (PORTUGAL)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Pages: 10739-10743
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.0916
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
Traditional design education often falls short in adequately preparing students to empathize with users, particularly those with disabilities, due to a lack of direct experience. This gap undermines the inclusivity and effectiveness of design processes, hindering the creation of accessible products and environments.

VR4ALL proposes a groundbreaking solution by integrating immersive Virtual Reality (VR) technologies into design education. By leveraging VR simulations to replicate real-life experiences of individuals with visual and motor disabilities, the project aims to foster understanding among design professionals and students. Through the use of VR environments and avatar embodiment, users will gain firsthand insights into the challenges faced by individuals with disabilities, thus facilitating a more inclusive design process.

By addressing the identified problem through innovative means, VR4ALL seeks to revolutionize design education and practice. Through the development of VR tools and training materials, the project aims to equip design educators and professionals with the necessary skills and resources to embrace inclusive design principles effectively. This will not only improve the inclusivity and effectiveness of design processes but also promote greater social and economic participation among individuals with disabilities.

Moreover, the introduction of VR technologies into higher education curricula has the potential to stimulate innovative learning and teaching practices. By incorporating VR4ALL's tools and resources into design education, students will be exposed to a more immersive and engaging learning experience. This will enhance the quality and relevance of design education, ensuring that graduates are well-equipped to address the evolving needs of society.

Furthermore, VR4ALL aligns closely with the policy priorities of the Erasmus+ Programme. By focusing on digital transformation and the development of digital readiness, resilience, and capacity, the project harnesses VR technologies to advance the skills and competencies of both educators and students in the field of design. Additionally, by promoting inclusion and diversity in education, training, and youth activities, VR4ALL endeavors to empower individuals with disabilities and promote their full participation in educational and professional settings.
Keywords:
Design Education, Inclusion, Higher education innovation through VR, Design thinking methodology, Digital transformation.