DIGITAL LIBRARY
AN ANALYSIS OF THE INTERACTIVITY CAPACITY OF CLOUD-BASED EBOOK ENVIRONMENTS FOR OPEN AND DISTANCE LEARNING
Anadolu University (TURKEY)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 2095-2105
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1440
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
The aim of this study is to examine interaction capability of cloud based environments for ebooks. In this regard, the first part of the study presents definitions, terms and related literature for cloud-based reading environments. Considering that interaction is one of the vital element of learning processes in Open and Distance Learning (ODL), it is especially vital to meet this need. For this purpose, this study examines cloud-based reading environments through the lenses of connectivism, Web 2.0, elearning 2.0, mass interaction, and collaborative learning. In this study, not only Web 2.0 tools, but also cloud-based ebook environments are also examined considering the limitations and strengths of these tools for ODL environments.

In the second part of the study, cloud based interactive environments such as Dropbox (with new comment tool), Xodo, Kamihq, Livemargin, Annotate, Diigo and Vitalsource, which can be used for ebooks to provide interaction are examined. By analyzing the features of these software and the possible needs for ODL, some criteria are presented. It is expected that these criteria can be helpful to compare this type of environments to reveal the potential capacity and guide who wants to use such environments.

At the end of the study, the advantages and disadvantages of these environments are discussed within the perspective of ODL for learners, instructors, authors and editors. Additionally, limitations of mass interaction, and an analysis of interactivity are discussed. Finally, technical and academic research issues are revealed in the scope of ODL for future research implications.
Keywords:
Open and distance education, distance education, cloud based environments, ebooks, interactivity.