DIGITAL LIBRARY
A STUDY OF THE INFLUENCE OF COMPUTER-FREE PRODUCTION TECHNIQUES WHICH ARE APPLIED WITHIN GRAPHIC PRINTMAKING COURSE ON TECHNOLOGY AGE CHILDREN’S CREATIVITY
Anadolu University, Fine Arts Faculty (TURKEY)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 11010-11014
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.2716
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
Throughout history, developments in technology have directly affected the development of art and design. In the history of graphic arts, it was the most important factor on the emergence of new trends and ideas. Today, almost all graphic production techniques are executed directly or indirectly with computer support. The effect of this kind of computerization of production on individual creativity and graphic design products should be objectively assessed. It can be easily seen that almost all design products which are made of only using computer are often colder and have similar characteristics in common when compared with individual hand-made samples. Computer production from start to finish may vanish individual differences such as line quality and drawing style.

When it comes to graphic design education what really matters is the necessity of creativity and capacity of finding unique ideas. Comtupter and technological devices are just tools for applying these ideas. It is possible to say that it will be faster to develop more original, creative and more diverse forms of thinking by working with pencil and paper. At the first step of the design phase, students should get away from the computer as much as possible and gain a habit of finding ideas with pencil and paper. To gain this habit, graphic printing making course is one of the lessons conducted at Anadolu University Graphic Design Department for sophomore students. During two semesters long course students are expected to design and reproduce with traditional printing methods by avoiding the blessings of technology. It is important to remind to young generation whose bodies have become a part of digital screens and technological tools that they can be more creative with just a paper and pen again.

For this reason, the concepts of utopia and dystopia are projected within this course and students are expected to design a page focused on these concepts. In this study, the stage of finding a unique, free and more creative idea with the simplest tools like pencil and paper which students can control but quit using because of the facilitation and dominance of technological tools.
Keywords:
Graphic Design Education, Technological Devices, Graphic Design, Printing Making, Computer Based Graphic Design, Pencil and Paper.