DIGITAL LIBRARY
INTERACTIVE BOARD DESIGN TO MAKE HOMEWORK MORE FUN (5 TO 8 YEARS)
1 Princess Nora University, Faculty of Arts and Design, Graphics and Multimedia Design (SAUDI ARABIA) / Damietta University, Faculty of Applied Arts (EGYPT)
2 Princess Nora University (SAUDI ARABIA)
About this paper:
Appears in: EDULEARN20 Proceedings
Publication year: 2020
Pages: 8588-8593
ISBN: 978-84-09-17979-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2020.2110
Conference name: 12th International Conference on Education and New Learning Technologies
Dates: 6-7 July, 2020
Location: Online Conference
Abstract:
"I do and I understand" (Chinese Quote)
The use of interactive and recreational ways in education is one of the most successful methods in the development of learning abilities in children as it is one of the most important methods to attract the child to learn, especially in the early stages. Thus, we find that the child interacts with the means of entertainment and realize their meaning quickly. This research aims to find some ways to motivate children to enjoy doing their homework in a fun and entertaining way.

Hypotheses:
Research hypotheses are limited to the following:
The first hypothesis: the researcher assumes that the design of an interactive board to do the homework of the child from the age of 5 to 8 years make the time of doing homework more fun.
The second hypothesis: The researcher assumes that using interactive ways in doing homework for children from the age of 5 to 8 is the fastest way to attract the child to do his homework than other ways.

Research questions:
- What interactive ways can be used as a mean of attracting children from the age of 5 to 8 years to do their homework?
- What is the impact of graphic design on educational and recreational ways for children?
- What are the mechanisms that help the child to enjoy doing homework?

Statement of the problem:
The problem of schooling appears in the child's boredom of doing homework and he may even be unwilling to do it. The parents suffer from making their children do their homework. Therefore, the researcher felt the need to design an interactive and entertaining board hoping that it has the impact of making the time to do homework more fun for the child.

Objectives:
- Identify mechanisms that help a child aged 5-8 to enjoy doing homework.
- Demonstrate the effectiveness of interactive ways in facilitating the homework for children from 5 to 8 years.
- Clarify the impact of graphic design on educational and recreational ways for children.

Research delimitations:
The study sample was limited to students from the age of 5 to 8 years in modern time in Saudi Arabia, specifically Riyadh.

Significance of the study:
This study demonstrates the importance of interactive ways for children aged 5 to 8 years through graphic design and its benefits in facilitating the learning process, attracting children and motivating them to do their homework.

Instrumentation:
Doing experiment on a group of children from 5 to 8 years to see how effective interactive ways are in facilitating homework through a note card, and also by interviewing a group of children from 5 to 8 years old and asking them several questions to find out if interactive ways used in doing homework are better and more enjoyable than other ways.

Methodology:
The study adopted the experimental analytical method as it is appropriate for the nature of this study. An interview and experiment will be conducted on a group of sample members, then data will be collected and analyzed in order to find out whether interactive ways used in doing homework for children ages 5 to 8 are the fastest way to attract the child to do his homework than other means.
Keywords:
Graphic design, board design, homework.