DIGITAL LIBRARY
LAMP&D: A DESIGN DRIVEN PROCESS FOR A COLLABORATIVE AND PLAYFUL LEARNING EXPERIMENT IN THE MIDDLE SCHOOL
Politecnico di Milano (ITALY)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 8623-8631
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.2057
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
The paper focuses on a field research experience carried out by two assistant professors and a team of teachers from a seventh-grade class in Milan: it was a fruitful collaboration between two educational institutions of different levels that hardly find opportunities for dialogue. Moreover it turned out to be a valuable experience in terms of approach to design by younger students, application of innovative teaching processes and methods, experimentation of production technologies specific to the “industry 4.0” paradigm, use of co-design practices.

The "Lamp&d" project, in fact, led to the prototyping of a table-lamp through: a brief co-built by the university researchers and the middle-school teachers; a collaborative and problem-based learning that actively involved all the actors of the process; an experiential and playful methodology to develop a design thinking, based on "playing cards" able to stimulate and guide students' creativity; a design-oriented learning driven by a trial and error process; a first approach to digital fabrication technologies which led to a physical prototyping realized thanks to the collaboration with the FabLab of the partner university.
Keywords:
Innovative educational methods, digital fabrication, design thinking, game-based learning.