University of Malta (MALTA)
About this paper:
Appears in: INTED2023 Proceedings
Publication year: 2023
Pages: 3192-3197
ISBN: 978-84-09-49026-4
ISSN: 2340-1079
doi: 10.21125/inted.2023.0882
Conference name: 17th International Technology, Education and Development Conference
Dates: 6-8 March, 2023
Location: Valencia, Spain
FAIE (Fair AI Education) aims to assist students in their learning experience and enhance the same. The project deploys an AI-powered adaptive learning system in primary schools with the purpose of coding various syllabi into the system.

While all children, especially the younger ones, have shorter attention spans and are more easily distracted than adults, certain kids struggle with concentration and staying on target considerably more than others. It is widely renowned that people tend to hone different learning mannerisms from one another, and this concept still applies to younger children. Different ways humans learn, process, and remember knowledge are referred to as learning styles. All early children acquire knowledge through engaging in hands-on activities, such as touching, doing, and moving. Children also learn by seeing and hearing things. One would start to notice strengths and preferences that can help you understand what kind of learning style they like. Although touching, doing and moving cannot be feasibly applied in a widespread education framework, the same concept is still followed in FAIE.

The foundational aim of this project is to create a fairer learning system which caters to various learning patterns in children. The AI-powered learning system adapts worksheets assigned by teachers to the student by identifying the type of questions the student is strongest at such as multiple-choice questions or filling in the blanks. Moreover, with the proposed FAIE interface more challenged students would adapt their system to supplying simpler questions than those of brighter students all while learning the same concepts.

In order to keep the student’s attention to the highest possible measure, the student is met with an interactive, bright and gamified interface to assist with their learning. Students can save up points, upgrade their characters, collect achievements and scramble for the top spot all while doing their homework. Background research suggests that incorporating gamified frameworks into instruction might boost student engagement, promote social and emotional learning, and encourage students to take calculated risks. Virtual interfaces can also help children with dyslexia improve their spatial and temporal attention, which can lead to better reading, as well as their focus and attention for students with ADHD.
AI, Education, Adaptive, Web-based.