DIGITAL LIBRARY
CREATING A PRODUCTION PIPELINE FOR 360° LEARNING ENVIRONMENTS
Aalto University (FINLAND)
About this paper:
Appears in: EDULEARN22 Proceedings
Publication year: 2022
Pages: 5818-5824
ISBN: 978-84-09-42484-9
ISSN: 2340-1117
doi: 10.21125/edulearn.2022.1364
Conference name: 14th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2022
Location: Palma, Spain
Abstract:
Online learning is here to stay. The current pandemic boosted its development to new heights and increased demand for arranging remote teaching at all levels of education. There have been major efforts of creating online content such as textbooks, materials to learning management systems, educational videos, quizzes and certainly combinations of them to provide facilities for online learning. However, a persistent challenge to online learning remained - learner engagement and inclusion. Campuses with their workshop spaces, classrooms or cafeterias are examples of places that can engage learners when properly designed. Online learning is mostly lacking such relatable contexts. With the emergence of virtual and augmented reality one can create 360° environments simulating existing places but also bringing people to new places where the environment is augmented with useful information. The challenge is, however, how can an educator design and create 360° environments, from start to delivery? In this paper we present our approach - a 360° production pipeline - supporting educators in their journey to provide engaging 360° spaces. We report the different elements and phases of the pipeline, resources needed and elements to consider such as funding, equipment and platforms. We further present two cases that have been our pilots for understanding what such a 360° production pipeline should include. We also outline the research and development agenda for the years to come as part of the Online Hybrid Lab activities and Unite! Virtual Campus, a task force of the European University alliance of nine partners.
Keywords:
Higher Education, Virtual Learning Environments, 360° Environments, Production Pipeline.