DIGITAL LIBRARY
COLLABORATIVE/COMPETITIVE LEARNING OF TOXICOLOGY STUDENTS USING INTERACTIVE DIGITAL BLACKBOARD AND CLICKER SISTEM APPLICATIONS
1 Complutense University (SPAIN)
2 Alfonso X University (SPAIN)
About this paper:
Appears in: ICERI2017 Proceedings
Publication year: 2017
Page: 163 (abstract only)
ISBN: 978-84-697-6957-7
ISSN: 2340-1095
doi: 10.21125/iceri.2017.0084
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
The Bologna Declaration states the need for changes in the methodology of teaching, promoting an alternative to lectures using new information and communication technologies (ICT). The use of ICT in education can easily develop key aspects of the European Higher Education Area (EHEA), such as transparency and quality in learning, global assessment of student work and finally and perhaps most important, student autonomy. Thus, the teacher turns into a guide for students, facilitating the use of resources and tools they need to explore and develop new knowledge and skills among. So the teacher of today must design new methodologies while developing new content and changing the distribution process, using also virtual teaching platforms.

Although collaborative and competitive methodologies have been usually seen as exclusionary from each other, they can be easily used togheter in order to provide students with a diverse set of skills that they will need in their future profesional life and throughout their whole life. In this sense collaborative learning involves the development of social skills, while in competitive learning students are required to work faster and more accurately than their peers.

In order to improve students' attention and performance using ICTs, the present project has been developed, which aims to implements a methodology that eases continuous assessment and increases student motivation by invigorating the way of teaching. To do this, the interactive whiteboard (IWB) is integrated with the application for mobile devices with internet access, which serves as a classroom response system (CRS) in the classroom and integrates all audiovisual media and the network with the interactive whiteboard. In addition, other applications known as Smart AMP and Smart bright will be used to create groups of students that work in a coordinated way both at home and in class and present the contents generated to the whole class or will also allow the use of the digital whiteboard from the Mobile devices of each student so that students can work as a team creating content that is then saved and serves all students for study and that is evaluated by both other groups and the teacher, adding to the collaborative learning a competitive element. The methodology used aims to increase the autonomy of the student in such a way that he can build his knowledge in a future without the need of the teacher. It also aims to increase collaborative learning by teaching teamwork within groups and stimulating competitiveness by competing between groups and students individually.

Changing teaching model is a big effort from the teacher. This effort will improve student achievement by increasing their participation in class and setting the knowledge provided by the teacher, and the teachers will assess themselves, and will be allow to know which aspects of the class should be better explained before giving the concepts for granted.
Keywords:
Collaborative/competitive Learning, Interactive Digital Blackboard, Clicker.