DIGITAL LIBRARY
IMPROVING E-LEARNING WITH ARDUINO
1 International Information Technology University (KAZAKHSTAN)
2 Almaty university of power engineering and telecommunications (KAZAKHSTAN)
About this paper:
Appears in: INTED2022 Proceedings
Publication year: 2022
Pages: 438-444
ISBN: 978-84-09-37758-9
ISSN: 2340-1079
doi: 10.21125/inted.2022.0184
Conference name: 16th International Technology, Education and Development Conference
Dates: 7-8 March, 2022
Location: Online Conference
Abstract:
Distance learning has reached its peak today, especially during the global pandemic. To improve the quality of distance learning, the latest technologies and technical means are being introduced more and more. The main problem of distance learning lies in the weak side of obtaining practical skills. The whole point is in isolation from traditional education and the lack of laboratory stands and installations for students. As a result, we are faced with the fact that, after completing a course of study, as a rule in real life, a person is not able to perform the work that is entrusted to him in production. This applies primarily to the teaching of such disciplines as microelectronics, embedded systems, robotics, automated control systems for technological processes and others.

The proposed Arduino platform makes it possible to fill the gap in practical distance learning associated with the lack of laboratory stands. In the presence of cheap Arduino kits, the student has the opportunity to gain practical skills on a real breadboard using an element base that includes a sufficient number of devices such as LEDs, transistors, registers, displays, motors, etc. Arduino microcontrollers have several versions and can be programmed via the USB port without using programmers, and they can also work both autonomously and directly with a computer. Arduino has a very simple programming language, open architecture and software code. Along the way, creating circuit solutions on a breadboard, the student masters programming languages, which today are an integral part of any modern digital technical device.

But the most remarkable thing is that Arduino allows you to create new projects that are not related to educational programs. This allows developing the creative skills of future specialists in various fields of science and technology, which are so necessary during the period of rapid development of infocommunication technologies. It should be added that the use of Arduino in the educational process allows you to simulate on a computer both physical models obtained on a breadboard and virtual circuit solutions obtained, for example, in the Proteus program or online on the Tinkercad website. The article discusses ways to improve the quality of distance learning and examples of creating a physical model based on the Arduino platform. Using physical models in distance learning, we get a new type of education called "quasi-blended learning", which differs from the traditional one by the absence of "face to face".
Keywords:
Arduino, distance learning, creative skills, modeling, quasi-blended learning.