DIGITAL LIBRARY
USING NEW TECHNOLOGIES TO SUPPORT PHYSICS COURSE FOR SECONDARY SCHOOLS
International Information Technology University (KAZAKHSTAN)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 3559-3562
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0918
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
However, due to the features of the subjects natural sciences relatively lag behind in applying new information technologies and technological approaches. The reason is that these courses require conducting laboratory works. They are essential for acquiring practical skills to work with equipment and ability to obtain and analyze experimental data. Such laboratory works need to be performed in specially equipped laboratories. However, in secondary educational institutions such laboratories are not always fully provided with necessary facilities. In such cases new technologies as computer graphics, augmented reality, computational dynamics and virtual worlds can help.

The current paper is devoted to the development of a computer application of a virtual laboratory with elements of augmented reality technology. The laboratory is designed for physics course to be used in secondary educational institutions in Kazakhstan. The virtual laboratory consists of physical practicum and practical tasks. As a development platform the Unity 3D Engine has been chosen. Graphical models have been created in 3DX MAX.

It was shown that application of virtual laboratories is universal. They can be introduced not only in secondary schools but in higher educational institutions and various training centers as well. Thus, virtual laboratories allow improve teaching quality on different levels of education.
Keywords:
Physics, secondary education, augmented reality, virtual laboratory, Unity 3D.