DIGITAL LIBRARY
DEEP LEARNING IN INFORMATICS BY APPLYING ACTIVITIES OF THE DASH ROBOT
J. Selye University (SLOVAKIA)
About this paper:
Appears in: ICERI2021 Proceedings
Publication year: 2021
Pages: 2573-2577
ISBN: 978-84-09-34549-6
ISSN: 2340-1095
doi: 10.21125/iceri.2021.0649
Conference name: 14th annual International Conference of Education, Research and Innovation
Dates: 8-9 November, 2021
Location: Online Conference
Abstract:
Pupils in Slovak schools are often only passive objects of the educational process. In schools we often encounter in the vicious circle where students expect from their teachers detailed instructions: what to learn, what to know to repeat. The requested (dream) notes should contain precisely what to learn, preferably word by word. Thinking is only an auxiliary discipline - an adventure of doubt, a different perspective to make our thoughts visible and risk a possible mistake. If the pupil's memory fails to answer, he helps himself with thinking and imagination. Therefore, in schools we need to create space for the systematic development of thinking, i.e. creative thinking and critical thinking (searching for the essence of the problem, striving for deep understanding). Informatics provides ground for the application of activation methods. At pupils can be supported deep learning step by step, by first solving simple problems and later more complex ones. In addition to mastering the subject matter, pupils are also able to think creatively and solve new problems on the basis of the acquired knowledge. The article describes a project that was applied to interactive work with the Dash robot. We will discuss the possibilities of developing creative thinking of pupils within the subject of informatics at primary school, using block programming, which by its structure helps to visualize the various stages of problem solving.
Keywords:
Informatics, Dash robot, programming, creative thinking, problem solving, deep learning.