About this paper

Appears in:
Pages: 2669-2678
Publication year: 2011
ISBN: 978-84-615-0441-1
ISSN: 2340-1117

Conference name: 3rd International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2011
Location: Barcelona, Spain

REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS

C. Cretu, D. Chihaia, N. Coroeru-Rogoz

'Alexandru Ioan Cuza' University of Iasi (ROMANIA)
The design of teaching contents and learning methodology in the formal and non-formal education systems is not a new aspect anymore but it becomes a challenge in the context of e-learning, blended learning or in educational games supported by innovative technology. The present paper describes the development of RePlay, an interactive 3D gaming platform, used as an instrument for psychological counselling for children with a low level of antisocial behaviour.
The structure of the paper consists of two main parts. The first part of the article is entirely dedicated to the description of the guiding principles in designing RePlay's content and strategies used for setting the game's target group. It contains a presentation on Global Success theory on which the entire process of game content development is relying and an overview on antisocial behaviour in parallel with the description of stages and procedures used in setting the target group of this gaming platform. Also, this first part contains a description of the game activities and their content. Within the second part of the article, along with a description of installation and use requirements, are presented the software and hardware components within RePlay platform, emphasising on the innovative aspects of the implemented technology.
Replay is a result of three years interdisciplinary co-operation of a team involving specialists in psycho-pedagogy and engineers. Given its results the RePlay project was chosen as a successful showcase among FP7-ICT projects.
@InProceedings{CRETU2011REP,
author = {Cretu, C. and Chihaia, D. and Coroeru-Rogoz, N.},
title = {REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS},
series = {3rd International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN11 Proceedings},
isbn = {978-84-615-0441-1},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2011},
year = {2011},
pages = {2669-2678}}
TY - CONF
AU - C. Cretu AU - D. Chihaia AU - N. Coroeru-Rogoz
TI - REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS
SN - 978-84-615-0441-1/2340-1117
PY - 2011
Y1 - 4-6 July, 2011
CI - Barcelona, Spain
JO - 3rd International Conference on Education and New Learning Technologies
JA - EDULEARN11 Proceedings
SP - 2669
EP - 2678
ER -
C. Cretu, D. Chihaia, N. Coroeru-Rogoz (2011) REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS, EDULEARN11 Proceedings, pp. 2669-2678.
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