About this paper

Appears in:
Page: 2004 (abstract only)
Publication year: 2014
ISBN: 978-84-616-8412-0
ISSN: 2340-1079

Conference name: 8th International Technology, Education and Development Conference
Dates: 10-12 March, 2014
Location: Valencia, Spain

VIRTUAL GAMES IN NURSING: TECHNOLOGIES USED IN TEACHING SITUATIONS

I.A. Costa Mendes, C. Santos, V. Souza Junior, A. Mazzo, S. Godoy, A. Nassiff

University of Sao Paulo at Ribeirao Preto, College of Nursing, WHO Collaborating Centre for Nursing (BRAZIL)
Objectives:
This study was aimed at verifying publications on technologies used in the construction of virtual games for nursing.

Material and Methods:
The search was undertaken in the “Virtual Health Library” and “Web of Science”, using the descriptors: educational technology, medical informatics, (Education, Nursing), computer simulation, computer-assisted instruction, software validation. After exhaustive reading of the titles and abstracts, those papers were selected that complied with the inclusion criteria. The selected papers were fully read and analyzed with the help of a bibliographic data collection instrument proposed by Ursi, considering data related to the identification of authorship, year and journal of publication, methodological design, intervention studied, main results and conclusions.

Results:
5201 publications were found, 118 of which were selected to read the abstracts. In accordance with the inclusion criteria, 21 were fully read, 11 of which answered the research question and were therefore selected for the sample. The sample was classified into evidence levels based on Stetler, as follows: 2 l-I, 2 l-III, 2 l-IV,1 l-V and 4 l-VI.

Conclusions:
The use of virtual technologies in the form of games is encouraged in the teaching-learning process in nursing, through the simulation of procedures and daily situations. This technology guarantees the students’ enhanced confidence and security and protects the patients, reduces costs of material and equipment. The most used technologies are the SG (Serious Games). There is a lack of references on their efficacy in the literature, but experience reports about their use show promising results.
@InProceedings{COSTAMENDES2014VIR,
author = {Costa Mendes, I.A. and Santos, C. and Souza Junior, V. and Mazzo, A. and Godoy, S. and Nassiff, A.},
title = {VIRTUAL GAMES IN NURSING: TECHNOLOGIES USED IN TEACHING SITUATIONS},
series = {8th International Technology, Education and Development Conference},
booktitle = {INTED2014 Proceedings},
isbn = {978-84-616-8412-0},
issn = {2340-1079},
publisher = {IATED},
location = {Valencia, Spain},
month = {10-12 March, 2014},
year = {2014},
pages = {2004}}
TY - CONF
AU - I.A. Costa Mendes AU - C. Santos AU - V. Souza Junior AU - A. Mazzo AU - S. Godoy AU - A. Nassiff
TI - VIRTUAL GAMES IN NURSING: TECHNOLOGIES USED IN TEACHING SITUATIONS
SN - 978-84-616-8412-0/2340-1079
PY - 2014
Y1 - 10-12 March, 2014
CI - Valencia, Spain
JO - 8th International Technology, Education and Development Conference
JA - INTED2014 Proceedings
SP - 2004
EP - 2004
ER -
I.A. Costa Mendes, C. Santos, V. Souza Junior, A. Mazzo, S. Godoy, A. Nassiff (2014) VIRTUAL GAMES IN NURSING: TECHNOLOGIES USED IN TEACHING SITUATIONS, INTED2014 Proceedings, p. 2004.
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