About this paper

Appears in:
Pages: 4002-4008
Publication year: 2009
ISBN: 978-84-612-7578-6
ISSN: 2340-1079

Conference name: 3rd International Technology, Education and Development Conference
Dates: 9-11 March, 2009
Location: Valencia, Spain

NVIDIA, MATROX, PAPER? - UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES

M. Cosgrave

University College Cork (IRELAND)
Eschewing costly high-tech approaches, this paper looks at the experience of using low-tech approaches to game design assignments as problem based learning and assessment tool over a number of years in undergraduate teaching. General game design concepts are discussed, along with learning outcomes and assessment rubrics in line with Blooms Taxonomy based on evidence from students who had no prior experience of serious game play or design. Approaches to creating game design based assessments are offered.
@InProceedings{COSGRAVE2009NVI,
author = {Cosgrave, M.},
title = {NVIDIA, MATROX, PAPER? - UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES},
series = {3rd International Technology, Education and Development Conference},
booktitle = {INTED2009 Proceedings},
isbn = {978-84-612-7578-6},
issn = {2340-1079},
publisher = {IATED},
location = {Valencia, Spain},
month = {9-11 March, 2009},
year = {2009},
pages = {4002-4008}}
TY - CONF
AU - M. Cosgrave
TI - NVIDIA, MATROX, PAPER? - UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES
SN - 978-84-612-7578-6/2340-1079
PY - 2009
Y1 - 9-11 March, 2009
CI - Valencia, Spain
JO - 3rd International Technology, Education and Development Conference
JA - INTED2009 Proceedings
SP - 4002
EP - 4008
ER -
M. Cosgrave (2009) NVIDIA, MATROX, PAPER? - UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES, INTED2009 Proceedings, pp. 4002-4008.
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