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NVIDIA, MATROX, PAPER? - UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES
University College Cork (IRELAND)
About this paper:
Appears in: INTED2009 Proceedings
Publication year: 2009
Pages: 4002-4008
ISBN: 978-84-612-7578-6
ISSN: 2340-1079
Conference name: 3rd International Technology, Education and Development Conference
Dates: 9-11 March, 2009
Location: Valencia, Spain
Abstract:
Eschewing costly high-tech approaches, this paper looks at the experience of using low-tech approaches to game design assignments as problem based learning and assessment tool over a number of years in undergraduate teaching. General game design concepts are discussed, along with learning outcomes and assessment rubrics in line with Blooms Taxonomy based on evidence from students who had no prior experience of serious game play or design. Approaches to creating game design based assessments are offered.
Keywords:
game, game design edugaming, serious games, wargame.