DIGITAL LIBRARY
ENHANCING CRITICAL THINKING IN EDUCATION THROUGH AI-DRIVEN GAMIFICATION: THE DEVELOPMENT AND IMPACT OF THE ADAPTIVE CRITICAL THINKING ENHANCEMENT SYSTEM (ACTES)
CINAV / Naval Academy / 600012662 (PORTUGAL)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Pages: 7768-7777
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.1823
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
The integration of artificial intelligence (AI) into educational environments presents an innovative frontier for enhancing learning outcomes across various domains. Among the critical skills necessary for the 21st century, critical thinking stands out as a fundamental attribute that education systems worldwide strive to instill in learners. As the complexity of global challenges increases, the ability to analyze information critically, solve complex problems, and make reasoned decisions becomes increasingly important.

The motivation for this research lies in addressing the observed limitations of conventional teaching methods in fostering critical thinking abilities. Despite the recognition of critical thinking as a pivotal educational outcome, educators face challenges in creating learning experiences that actively engage students and promote the application of critical thinking skills. Enhancing critical thinking abilities through education is not merely an academic concern but a societal imperative.

The research question guiding this study is: "How can AI-based gamification improve critical thinking abilities in education?" This question reflects the intersection of three dynamic fields—critical thinking, gamification, and artificial intelligence—each holding potential to revolutionize educational practices. Gamification, the application of game-design elements in non-game contexts, has shown promise in increasing motivation and engagement in learning. When combined with AI's capabilities for personalization and adaptability, a powerful synergistic effect may be achieved, offering new pathways for developing critical thinking skills. This research seeks to explore this potential, investigating how AI-enhanced gamified learning environments can support the cultivation of critical thinking in educational contexts.

The proposed solution to this research challenge is the development of the Adaptive Critical Thinking Enhancement System (ACTES), a comprehensive framework that integrates dynamic AI-driven gamification with targeted strategies for critical thinking development. The ACTES framework is designed to provide a personalized, engaging, and interactive learning experience that adapts to each learner's needs and progress. Its components include a dynamic skill assessment engine, gamified learning modules, personalized learning pathways, a collaborative problem-solving platform, and an analytics and reporting dashboard. These elements work in concert to create a learning environment that not only motivates and engages learners but also systematically enhances their critical thinking abilities through tailored challenges, feedback, and reflection opportunities.

The significance of the ACTES framework lies in its innovative approach to educational technology, offering a novel solution to the longstanding challenge of developing critical thinking skills. By leveraging AI to personalize learning experiences and incorporate gamification elements that stimulate engagement and active participation, the ACTES framework represents a potential paradigm shift in how critical thinking is taught and learned. Its focus on adaptability, personalization, and engagement aligns with contemporary educational needs, promising to make critical thinking development more effective and enjoyable for learners.
Keywords:
AI-based gamification, Critical thinking development, Educational technology, Adaptive learning systems, Interactive educational strategies.