DIGITAL LIBRARY
MOBILIZING LEARNING: MOBILE WEB 2.0 SCENARIOS IN TERTIARY EDUCATION
Unitec (NEW ZEALAND)
About this paper:
Appears in: EDULEARN09 Proceedings
Publication year: 2009
Pages: 4614-4625
ISBN: 978-84-612-9801-3
ISSN: 2340-1117
Conference name: 1st International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2009
Location: Barcelona ,Spain
Abstract:
Based upon three years of mobile learning (mlearning) projects, a major implementation project has been developed for integrating the use of mobile web 2.0 tools across a variety of departments and courses in a tertiary education environment. A participatory action research methodology guides and informs the project. The project is based upon an explicit social constuctivist pedagogy, focusing on student collaboration, and the sharing and critique of student-generated content using freely available web 2.0 services. These include blogs, social networks, location aware (geotagged) image and video sharing, instant messaging, microblogging etc… Students and lecturers are provided with either an appropriate smartphone and/or a 3G capable netbook to use as their own for the duration of the project. Keys to the projects success are the level of pedagogical and technical support, and the level of integration of the tools into the courses – including assessment and lecturer modelling of the use of the tools. The projects are supported by an intentional community of practice model, with the researcher taking on the role of the “technology steward”. The paper outlines three different scenarios illustrating how this course integration is being achieved, establishing a transferable model of mobile web 2.0 integration and implementation. The goal is to facilitate a student-centred, collaborative, flexible, context-bridging learning environment that empowers students as content producers and learning context generators, guided by lecturers who effectively model the use of the technology. Mobile web 2.0 scenarios outlined in the paper include:
1. A collaborative sustainable house design project between a third year Product Design course and a second year Landscape Design course. The Ning (http://www.ning.com) social network is used to facilitate collaboration between the two different courses (http://designprojects.ning.com).
• Product Design students using Nokia N95 smartphones and folding Bluetooth keyboards to capture and share design ideas and reflections on design via the use of an online blog/eportfolio.
• Landscape Design students using 3G enabled netbooks to facilitate the development of a collaborative design process via Ning forums, and online media sharing sites such as Flickr (http://www.flickr.com) and YouTube (http://www.youtube.com).
2. Contemporary Music students using iPhones as tools to create online profiles on MySpace (http://www.myspace.com), evaluating the use of new technologies for music generation, sharing, marketing, and distribution.


Keywords:
web 2, 0, mlearning, social constructivism.