Mykolas Romeris University (LITHUANIA)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 8261-8269
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.2114
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Gamification is an educational method that encourages learners to learn through video game design (Kapp, 2012). It is the process of turning real life situations into entertainment. By studying human behavior from a psychological and physiological point of view, scientists have found and confirmed that games are a persuasive and useful way to ensure problem solving. Therefore, gamification, as a process in which real life situations are transformed into entertainment or given game elements, can be a useful method for adult learning and raising learning motivation. The purpose of gaming is to interest, involve learners and encourage them to solve various problems. The purpose of this report is to analyze how we can apply deconstruction and construction methods combined with individual and team work using gaming in education. Research methods: scientific literature analysis, inductive analysis, design thinking method and qulatitative research focus group. Research results: the deconstruction method helps to understand the complexity of events and problems by breaking it down, and the acquired knowledge and the creation of new connections with life situations can help to implement the construction method. Results of focus group showed the positive impact of idea/ theory deconstruction by using gamified education methods for adult learning.
Gamification, adult learning, deconstruction and construction, design thinking.