About this paper

Appears in:
Pages: 1700-1709
Publication year: 2012
ISBN: 978-84-695-3491-5
ISSN: 2340-1117

Conference name: 4th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2012
Location: Barcelona, Spain

INTEGRATION OF AN EDUCATIONAL VIDEOGAME IN E-LEARNING PLATFORMS USING IMS LTI

A. Cerezo, O. Peñalba, A. Garcia

Francisco de Vitoria University (SPAIN)
We developed a videogame. This game can be customized by teachers to create materials for different learning purposes. It is a first-person 3D game that includes challenges the gamer must get through to successfully complete its mission. These challenges are formulated as questions, and can be edited using a simple web-based tool that saves a configuration XML file that is then read by the game. Every learning activity that can be designed as a sequence of questions can be carried out using our game, increasing the students motivation and probably enhancing their learning experience. In this way, the game, together with the editing tool, can be considered a simple authoring tool for educational game-based activities.

The Basic Leaning Tool Interoperability (from now on Basic LTI) is a standard created by IMS Global Learning Consortium, with the intention of unifying all the interoperability between different platforms of E-Learning such as moodle, mahara, Elgg, etc. We have used this standard for interconnecting distinct platforms with our game and game publisher.
In this paper we present the technical aspects of our videogame integration in Moodle and Mahara using the IMS Basic LTI standard. This integration requires the development of a Basic LTI provider for our tool, that is interconnect to a Basic LTI consumer developd for Moodle and Mahara. Consumer and provider interchange data as user name, nick name, user role, etc. In our application we differentiate between teachers and students, because the student may only play while that the teacher may play and configure questions and answers of the game. This communication is done via the parameters defined by IMS. The platforms can be both Learning Management System (from now on LMS) or socials networks.
@InProceedings{CEREZO2012INT,
author = {Cerezo, A. and Pe{\~n}alba, O. and Garcia, A.},
title = {INTEGRATION OF AN EDUCATIONAL VIDEOGAME IN E-LEARNING PLATFORMS USING IMS LTI},
series = {4th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN12 Proceedings},
isbn = {978-84-695-3491-5},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {2-4 July, 2012},
year = {2012},
pages = {1700-1709}}
TY - CONF
AU - A. Cerezo AU - O. Peñalba AU - A. Garcia
TI - INTEGRATION OF AN EDUCATIONAL VIDEOGAME IN E-LEARNING PLATFORMS USING IMS LTI
SN - 978-84-695-3491-5/2340-1117
PY - 2012
Y1 - 2-4 July, 2012
CI - Barcelona, Spain
JO - 4th International Conference on Education and New Learning Technologies
JA - EDULEARN12 Proceedings
SP - 1700
EP - 1709
ER -
A. Cerezo, O. Peñalba, A. Garcia (2012) INTEGRATION OF AN EDUCATIONAL VIDEOGAME IN E-LEARNING PLATFORMS USING IMS LTI, EDULEARN12 Proceedings, pp. 1700-1709.
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