Anadolu University, Faculty of Fine Arts (TURKEY)
About this paper:
Appears in: INTED2013 Proceedings
Publication year: 2013
Pages: 3838-3843
ISBN: 978-84-616-2661-8
ISSN: 2340-1079
Conference name: 7th International Technology, Education and Development Conference
Dates: 4-5 March, 2013
Location: Valencia, Spain
The Uncanny Valley represents the limit of our ability to achieve realism in animation, and that animation technology will never achieve the precise detail in form, motion, texture, and emotion required to convince the subconscious mind that it truly is real.Human brain can realise there will be a conflict or non defined mistake either in a character or its movements,gestures or speaking. In education films which needs to reach students in younger ages between 7-16 must avoid this uncanny valley effect which makes the education films or animations 'untrustable'. Specialists must be able to reach their target by staying away from uncanny valley effect-risks should avoid pairing elements that only highlight the jarring difference between reality and unreality.In both cases, it's a matter of applying common sense and balanced judgment so that you know when that little extra bit of body language will enhance and impress, and when characters will haunt your viewers'-students darkest nightmares. Body language plays a large part in subconscious identifiers that dictate how human beings recognize other humans and respond to their behavioral signals on a base level. When the eyes are saying it's not human but the body language is triggering human identifier responses and behavioral reactions, it creates a split in perception that can make people uneasy. This can go the other way, as well: when highly detailed, near-perfect human characters lack natural human motion, the effect is unsettling.Although body language is a very large factor in how humans perceive emotion, facial expressions and eye movement also play a major part...
As an educator we have to select either a fully animated chatacter which is not at all looking like human and fully animated with basic animation principles like anticipation squash and stretch etc. or ıt has to be watched carefully in the level of 3D modelling (or motion capture)
Animation, education film, uncanny valley.