DIGITAL LIBRARY
DEVELOP 'CYBER READY' AWARENESS GAME
Lancaster University (UNITED KINGDOM)
About this paper:
Appears in: INTED2018 Proceedings
Publication year: 2018
Page: 1196 (abstract only)
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.0170
Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain
Abstract:
Through this paper the reader will enter or re-discover the world of cyber security games or so called serious games with an educational objective in mind. The question explored is whether board games mixed with virtual reality elements or augmented reality features is creating thus a technology enhanced learning-TEL more efficient for exchange of skills in communities of practice. This would potentially offer leaders in different fields a good learning method to up-skill the cyber security awareness of both technical and non-technical staff by learning from each other through playing.

The content of the paper will present two main types of data. First, the results of a survey conducted in a Communities of Practice- CoP. Second, the development of a board game mixed with TEL elements within a CoP. The aim of the game is to pass specific cyber knowledge from experts to non-experts by creating mixed teams and by employing scenarios.

Briefly mentioning the findings the data gathering revealed a preference for hands on demos and mixed learning approach also an open design frameworks for games. Further on the 'Cyber Ready' awareness game development within the CoP proved to be a very rich process that definitively improved the design and playfulness of it.
Keywords:
Technology enhanced learning (TEL), cyber security, gamification including VR and AR, communities of practice-CoP.