VIRTUAL WORLD DESIGN FOR CAPACITY BUILDING
University of Malta (MALTA)
About this paper:
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
This paper delves into the architectural design of a virtual world for capacity building, exploring the potential use of metaverse and virtual reality (VR) in professional training and skill enhancement. The research engaged a number of participants spanning diverse professions, structured in three key phases. Firstly, it assessed participants’ existing work methodologies and familiarity with metaverse/VR technologies. Subsequently, participants were immersed in a VR experience within the metaverse, and their reflections on its architectural impact and potential applications in their professional contexts were collected. The findings underscore that 75% of the participants favour a hybrid work format, harmonising on-site and remote work. Following the VR experience, a majority expressed satisfaction, enhanced understanding of VR, and a belief that the metaverse holds promise in amplifying creativity and facilitating the explanation of complex subjects to colleagues. Participants also offered positive assessments of the architectural aspects of the VW’s features for their respective professions, noting its interactive and realistic architectural design. Furthermore, some participants reported that VR was conducive to reducing anxiety during interactions, presentations, or speeches. In summary, this study underscores the architectural design of a virtual world as a valuable tool for capacity building, offering opportunities for training, practice, and knowledge exchange, particularly in the context of the evolving landscape of remote and hybrid work environments. However, it is essential to acknowledge the limited sample size, and further research is imperative to explore the long-term architectural impact of these technologies across various professional domains.Keywords:
Metaverse, Virtual Reality, Professional Training, Immersive Experience, Collaboration, Spacial.io, Workplace Applications.