DIGITAL LIBRARY
DESIGN FOR A NEW METHODOLOGY IN TEACHING LEARNING PROCESS IN VISUAL EDUCATION
Escola Básica Elias Garcia (PORTUGAL)
About this paper:
Appears in: INTED2014 Proceedings
Publication year: 2014
Pages: 3966-3974
ISBN: 978-84-616-8412-0
ISSN: 2340-1079
Conference name: 8th International Technology, Education and Development Conference
Dates: 10-12 March, 2014
Location: Valencia, Spain
Abstract:
In this research, we make a survey of the educational needs and the best methods that teachers can use visual education to transmit knowledge related to the visual arts and interact with other disciplines, converging to a better understanding of programmatic themes in basic education through a methodology that uses the content inherent in visual arts, relates to the technologies and where possible associate with other course contents that are interconnected in the sciences and languages. The age group with which he worked belongs to a universe between the range of 13 years to 14 years old.

The technologies applied began by building a video, the use of a platform PLE (personal learning environments) and the use of multiple programs simultaneously.

The video served as recording the activities performed by the individual classroom.

The platform worked as a liaison between the student and the teacher, the school and the outside environment. The three features that allowed this type of PLE consisted in exploiting the Web as communication with the outside, through the exhibition of various works done by students and or links to pages deemed relevant to the content to address the age groups in question, the use of programs associated with this platform enabled extensive range educational activities and a database of affected groups in question and finally the feature information repository of documents internal or external to the group in question and all the professionals who were involved with him, among these we include the respective guardians.
The various multifunction that offers PLE include the possibility of increasing knowledge assertively and without excesses students, promote the work done in the classroom stimulating their self-esteem, to make known the work done to the respective guardians and evaluation in various contexts, obtaining an analysis of its impact on both teaching practice and student.

We seek in this investigation to assess whether the creation of a new methodology, combined with rigor and new technology provides a competitive advantage to teachers in their daily work environment, giving students lessons more efficient, where time is more profitable and thus contribute to the growth of academic success, as well as creating environments more pleasant classroom where teacher and student are in tune creating a wellness area.

The platform we use was associated with google, through a private account that electronic enabled conducting logistics to the above described and enabled parallel evaluation of all our work.

The observation was made in person in the classroom with a reliable and representative sample based on a population of 350 pupils and a sampling error of 5%.

This investigation was always based on the curriculum guidelines, as well as the syllabus for the course. The purpose of this analysis focused on three aspects, namely: strengthening professional skills, improving teaching practices, building materials and didactic allow workspaces where the welfare is improved for both instructors, actors / students.

In this study the update of scientific and technological knowledge was a search for permanent interconnection of the above areas.
Keywords:
Education, learning, methodologies, visual education, technology.