DIGITAL LIBRARY
THE ROBINHOOD OF 3D: DEMOCRATIZING VOLUMETRIC CAPTURE FOR MORE ACCESSIBLE AND INNOVATIVE LEARNING ENVIRONMENTS
University of Arizona (UNITED STATES)
About this paper:
Appears in: ICERI2021 Proceedings
Publication year: 2021
Pages: 4845-4850
ISBN: 978-84-09-34549-6
ISSN: 2340-1095
doi: 10.21125/iceri.2021.1110
Conference name: 14th annual International Conference of Education, Research and Innovation
Dates: 8-9 November, 2021
Location: Online Conference
Abstract:
Immersive, interactive volumetric video capture and display are likely to dramatically alter what and how learning is done. Volumetric video capture and streaming deserve the attention of educators because:
(1) research connect the perception of comfortable proximity and “presence” with increased attention and engagement;
(2) potential application for online and distance learning; and
(3) educators should be part of the evolving conversation regarding access to advanced technologies.

Unfortunately, volumetric capture is incredibly expensive but holds transformative potential. As a result, we rethink how centers for Digital Humanities like our own that operate within sometimes conservative environments may serve as community conduits of future technologies. Our Panel will provide examples of outreach projects being done in our own lab at the Center for Digital Humanities as well as our plan to work with partners to democratize advanced developmental tools. Projects we plan to highlight include work with nationally recognized museums, small galleries, local schools, and heritage sites. Based on our experience, panelists will detail the existing work done to democratize access to this technology, how our Center is serving as a university incubator, and serving as a model for outreach and community engagement. Our panel will provide information on technical requirements for setting up a volumetric capture stage, information on volumetric platform options and cost, and recommend training pathways for faculty. By this, we provide a roadmap for increasing and gaining access to this advanced technology.
Keywords:
VR, AR, Volumetric Capture, Streaming, Innovative Learning, Immersive Learning, Virtual Reality, Augmented Reality, 3D.