DIGITAL LIBRARY
GAMES AND INTERACTIVE DESIGN - A STRATEGIC APPROACH TO CURRICULUM DESIGN FOR APPLIED LEARNING IN HIGHER EDUCATION
University of Canberra - Tafe QLD (AUSTRALIA)
About this paper:
Appears in: ICERI2017 Proceedings
Publication year: 2017
Pages: 4409-4415
ISBN: 978-84-697-6957-7
ISSN: 2340-1095
doi: 10.21125/iceri.2017.1176
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
The concept of applied learning has evolved from the notion of a practical ‘hands on’ learning experience to a broader definition that includes a contextualized learning environment. Applied learning strategies are often acknowledged as being able to provide opportunities for learners to develop the key skills and knowledge required for future careers in industry and further education.
This paper details the design and development of the Bachelor of Games and Interactive Design offered at the University of Canberra. In particular, the paper will discuss the strategic approach toward curriculum design that has been chosen in order to facilitate work integrated learning and industry-based learning experiences. Through examining the application of theoretical concepts and existing principles of applied learning the paper provides insight into how the implemented strategies have impacted student experience. In conclusion, this study illuminates implications for both teachers and learners in an applied learning environment designed specifically for careers in video games and interactive design.
Keywords:
Curriculum design, games, video game design, applied learning, interactive design.