DEVELOPMENT OF BPROGRAM: A GAMIFICATION-BASED APPLICATION TO ENHANCE PROGRAMMING LEARNING
Universidad de Guayaquil (ECUADOR)
About this paper:
Conference name: 14th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2022
Location: Palma, Spain
Abstract:
Programming is a core subject that every student studying at any STEM program needs to know. However, some students find it difficult to learn a new programming language due the complexity of the subject, the different keywords they need to learn and the logical thinking they need to provide in order to solve a problem. These circumstances cause students to score low grades in their computer programming subjects which impact on the motivational and academic performance. Therefore, this research applies a gamification-based application to enhance computer programming learning; since gamification has become a great alternative to aid the educational process due to the interesting and innovative aspects it offers to engage and motivate students to learn complex subjects. The gamification-based app was created following a software development methodology. The application was shown and tested by students from which they took a survey to provide insights on the use of a gamification mobile app and how it enhances programming learning. Results suggest that the inclusion of gamification aspects in programming learning successfully improves the students’ engagement and understanding of the subject.Keywords:
Gamification, programming, learning, mobile application.