DIGITAL LIBRARY
ADAPTIVE VIRTUAL REALITY DISASTER SIMULATION FOR COMMUNITY TRAINING
1 University of the Philippines Diliman (PHILIPPINES)
2 Headstart Business Solutions, Inc. (PHILIPPINES)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 9071-9079
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.2180
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
Disaster Risk Management is very important, specially for places that are more prone to disasters. Some places, like the Philippines, are more prone land, water, and weather phenomena that are oftentimes disastrous. Unfortunately, such places are not always fully equipped to handle these disasters.

The lack of preparedness stems from the lack of disaster risk management (DRM) education. For many years now, virtual reality (VR) has been used to build immersive training simulations using minimal resources. It shows potential to be a promising alternative teaching method to bridge the logistical and educational gaps of the established DRM lectures, drills, and trainings.

This paper detailed a preliminary design for an adaptive VR game for training members of a community to identify the best practices for their household should they find themselves in typhoon or flood situations.

The game personalized its content by collecting information from the user. These personalization of content were found in the quantities of certain items that the user was tasked to collect, and particular tasks that were given to the user.

Adaptive features were implemented in the game. By tracking the users activity and bahavior, the game adapted to a users by showing hints that aimed to help the user proceed.

Finally, the Wilcoxon S-R test indicated that the post- test scores achieved by the respondents after playing the game were statistically significantly higher than the pre-test scores they achieved before playing the game, suggesting an improvement in knowledge of the content featured inside the game.
Keywords:
Virtual reality, adaptive, personalization, disaster preparedness.