DIGITAL LIBRARY
COOKING TO LEARN: A DIGITAL EDUCATIONAL RESOURCE FOR THE PROMOTION OF CURRICULAR INTEGRATION IN PRIMARY SCHOOL
1 Escola Superior de Educação de Lisboa (PORTUGAL)
2 Escola Superior de Comunicação Social (PORTUGAL)
About this paper:
Appears in: EDULEARN20 Proceedings
Publication year: 2020
Pages: 8468-8474
ISBN: 978-84-09-17979-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2020.2080
Conference name: 12th International Conference on Education and New Learning Technologies
Dates: 6-7 July, 2020
Location: Online Conference
Abstract:
One of the challenges associated with the technological revolution is the development of digital educational resources that build on the research developed within the several specific didactics.

This talk presents the project Cooking to Learn (funded by the IPL - Politécnico de Lisboa), which aims at developing, implementing and evaluating a digital educational resource for the 3rd grade of Primary School (age 8/9). This resource assists the learning process in different areas (Portuguese Language, Mathematics and Natural Sciences).

The educational resource provides a multimedia environment with non-linear and interactive features to recreate a universe of sensory immersion in a restaurant where the user explores food production practices.

Based on this metaphor, the offered experience breaks the traditional compartmentalization of the curriculum by fields and promotes curricular integration, through the exploring of culinary recipes. In this context, situations related to seasonal fruits, parts of plants, pictograms, combinatorial problems, lexicon associated with gastronomy and linguistic properties of the textual genre culinary recipe are explored (Cardoso et al., 2019).

In order to involve students in playful and stimulating experiences, gamification strategies are associated with factors of satisfaction of the participants in the act of playing (challenge, reward) and with immersion in a fictional world with many layers of interpretation that can be discovered in each different session.
To facilitate the inclusion of the digital educational resource in the teaching-learning process, a backoffice was developed to monitor user’s performance in terms of effectiveness (i.e., the number of successfully solved tasks) and efficiency (i.e., the time needed to perform each task).

The methodology adopted is the conceptual model of Instructional Design, more precisely the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) (Branch, 2009). This presentation will focus on the design and development stages, documenting the path taken along the multimedia production, out of which might emerge new guidelines for future work.

References:
[1] Branch, R. (2009). Instructional Design: The ADDIE Approach. Springer.
[2] Cardoso, A., Rodrigues, R. P., Paulos, B., Gonçalves, C., Pereira, S., & Silva, E. (2019). A receita culinária: Recurso educativo digital para o desenvolvimento de competências textuais e linguísticas no 1.º CEB. In Percursos de Interdisciplinaridade em Português: dos projetos às práticas (pp. 193-208). APP.
Keywords:
Digital educational resource, primary school, multimedia.