DIGITAL LIBRARY
DEVELOPING INTERACTIVE ELEARNING COURSES BASED ON HTML5 FOR STUDENTS IN TEXTILE ENGINEERING
”Gheorghe Asachi” Technical University of Iasi, Faculty of Textiles, Leather and Industrial Management (ROMANIA)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 9214-9219
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.0728
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
Many organizations and institutions are using e-learning because it can be as effective as traditional training at a lower cost. Developing e-learning is more expensive than preparing classroom materials and training the trainers, especially if multimedia or highly interactive methods are used. However, delivery costs for e-learning (including costs of web servers and technical support) are considerably lower than those for classroom facilities, instructor time, participants’ travel and job time lost to attend classroom sessions. The most common approach for self-paced eLearning is Web-based training consisting of a set of interactive e-lessons. An e-lesson is a linear sequence of screens which can include text, graphics, animations, audio, video and interactivity in the form of questions and feedback. E-lessons can also include recommended reading and links to online resources, as well as additional information on specific topics. High-quality content, polished design, and easy navigability are important ingredients of the successful eLearning course. One of the essential elements of an eLearning course design and development is often overlooked; that is no other than interactivity. Modern learning management systems offer the opportunity to develop different types of courses. These contents have a low degree of interactivity, which is limited to links to different external resources (documents, media, websites, etc.). Because eLearning systems continues to evolve, the educational system becomes dependent upon HTML5. The new language HTML5 is for presenting and structuring the content for the World Wide Web and an Internet core technology. This is the fifth revision of the HTML standard and its objectives were to improve the language with support for the latest multimedia appearances while keeping it easily readable by humans and understood by computers. Due to the fact that the curriculums are becoming more interactive than ever, nearly all students and teachers rely on their devices to when they want to access or present the studying materials. The developers from the eLearning systems constantly create and design concepts that change the way people learn and teach. HTML5 is one of the tools used by eLearning professionals, mainly because of its versatility and flexibility (e.g. H5P platform, Essay Writer, Smart Builder, etc.). H5P was originally developed by the Norwegian company Joubel (in Tromsø) for the National Digital Learning Arena, a Norwegian publicly funded learning portal. Its development was motivated by the need to move away from Flash based content. It is an “MIT licensed community development project”. In this paper it will presented an application of facilities offered by H5P for developing interactive contents used in textile engineering education. H5P provides 26 types of self-contained HTML5 interactive content. All very slicks, stylish and compatible with the full range of web browsers and devices – with touch interfaces enabled for phones and tablets. There are 26 types of content that can be embedded into web pages, and which are useful for learning. Two of the content types are more complex, allowing some of the other kinds of content to be embedded into “interactive videos” and “course presentations”. These eLearning objects made in H5P can be uploaded into a Moodle cloud site and used for on-line education.
Keywords:
e-learning, HTML5, H5P.