DIGITAL LIBRARY
TEACHING A FOREIGN LANGUAGE WITH MOBILE APPLICATIONS AND AUGMENTED REALITY
1 Instituto Federal Fluminense (BRAZIL)
2 Universidade do Norte Fluminense (BRAZIL)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 3732-3735
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
The advent and inclusion of technology in education have become possible to (re)consider the pedagogical practices through the possibilities offered to Education in order to integrate the diversity of teaching resources. The aim of this work is to propose interactive tools in English textbooks for non-native students from the use of Augmented Reality (AR) on mobile devices based on Android and iOS operating systems with video capture, pictures and sounds. AR is a system that allows the user to see the real world with virtual objects superimposed upon or composited with the real world. It is a computer simulation technology, designed to produce real images. It seems that graphics and sound elements can encourage understanding of more complex content to assimilate and therefore, the use of multimedia resources for the transmission of information is an increasingly used strategy. The assertion that AR could provide enhanced learning experiences is grounded in some theoretical authors like Kirner (2004, 2006), Azuma (2001), Dunleavy (2013), Billinghurst (2001). The first experiments conducted with Augmented Reality were in a bilingual (English-Portuguese) textbook for children. By using an AR platform named “Aurasma”, we brought some objects to life for kids to listen to and interact. It was clearly observed that the content was quickly assimilated because of their collaborative, ubiquitous and immediate features.
Keywords:
Augmented Reality, Foreign Language, Education New Technologies.