DIGITAL LIBRARY
EVALUATION OF A 3D PHYSICS CLASSROOM WITH MYO GESTURE CONTROL ARMBAND AND UNITY
University of the Philippines - Diliman (PHILIPPINES)
About this paper:
Appears in: ICERI2017 Proceedings
Publication year: 2017
Pages: 3221-3230
ISBN: 978-84-697-6957-7
ISSN: 2340-1095
doi: 10.21125/iceri.2017.0886
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
The quality of Physics education in secondary schools in the Philippines is generally poor. One of the contributing factors identified is the low reliance on technology in the classroom. Thus, a proposal is made for an application entitled Myo Ball which utilizes the Myo gesture control armband and the Unity 3D game engine in order to produce a suitable game-based learning tool for the Physics topic of projectile motion. Myo Ball is able to simulate projectile motion by allowing the user to manipulate a virtual ball using hand gestures and displays proper data from the game engine. This paper discusses at length the software and statistical testing conducted for Myo Ball. Software testing was conducted among high school students in order to assess the controllability, functionality, and usability aspects of Myo Ball, as well as to develop an idea regarding the students' perception of Myo Ball as a learning tool. Statistical tests were conducted to determine the accuracy of the physics values displayed by Myo Ball. It is shown through software testing Myo Ball received highly favorable responses, and students also expressed great interest in Myo Ball as a learning tool. The accuracy of Myo Ball is also proven through the statistical tests, showing that final values displayed by the application have a correctness of at least 95%. Finally, further steps and possible avenues for future development, as suggested during software testing, are outlined.
Keywords:
Myo Gesture Control Armband, Unity3D, projectile motion.