DIGITAL LIBRARY
GAMIFYING TEACHING-LEARNING PROCESSES: A STUDY ON SECURITY IN COMPUTER SYSTEMS, SECURITY IN DISTRIBUTED SYSTEMS, AND RISK ANALYSIS AND MANAGEMENT COURSES
University of Cadiz (SPAIN)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 8975-8982
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.2292
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
Building on prior successes and challenges from teaching innovation projects in the Security in Computer Systems (SCS) and Risk Analysis and Management (RAM) courses during the academic years 2020-2021 and 2021-2022 at the University of Cadiz, Spain, this paper introduces a gamification-driven project for the academic year 2022-2023, extending it to the Security in Distributed Systems (SDS) course. The project leverages Information and Communication Technologies, particularly the Moodle platform and tools like H5P, to design gamified activities for assessment and self-assessment on the three courses. Methodologically, a set of games ranging from crosswords to Sudoku were integrated to engage students and augment their learning experience. Feedback from students, collected via anonymous questionnaires, revealed that gamified activities enhanced a deeper understanding of the concepts and terms involved in the courses. A notable finding was the demand for gamified activities across other courses, highlighting the project’s potential for broader application.
Keywords:
e-learning, gamification, Moodle, H5P, cybersecurity.