About this paper

Appears in:
Pages: 2774-2780
Publication year: 2016
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.1610

Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain

WHY GAME ELEMENTS MAKE LEARNING SO ATTRACTIVE? A CASE STUDY USING EYE-TRACKING TECHNOLOGY

M. Borys, M. Mitaszka, P. Pudło

Lublin University of Technology (POLAND)
The goal of this paper is to emphasize motivation aspects of gamification, to discuss the example of gamified language learning platform and to examine whether eye-tracking technology can be used to determine the impact of game mechanics on learner’s behaviour through visual attention. Three research question were stated for the experiment conducted by authors. A group of 13 participants were asked to use the online application for language learning with applied game mechanics at least for two weeks. Then the participants were invited to use the application and complete 4 tasks with eye-tracking recording. Moreover, the questionnaire in which participants assessed theirs motivation, engagement and experience with application was conducted. The experiment results were introduced and discussed.
@InProceedings{BORYS2016WHY,
author = {Borys, M. and Mitaszka, M. and Pudło, P.},
title = {WHY GAME ELEMENTS MAKE LEARNING SO ATTRACTIVE? A CASE STUDY USING EYE-TRACKING TECHNOLOGY},
series = {10th International Technology, Education and Development Conference},
booktitle = {INTED2016 Proceedings},
isbn = {978-84-608-5617-7},
issn = {2340-1079},
doi = {10.21125/inted.2016.1610},
url = {http://dx.doi.org/10.21125/inted.2016.1610},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2016},
year = {2016},
pages = {2774-2780}}
TY - CONF
AU - M. Borys AU - M. Mitaszka AU - P. Pudło
TI - WHY GAME ELEMENTS MAKE LEARNING SO ATTRACTIVE? A CASE STUDY USING EYE-TRACKING TECHNOLOGY
SN - 978-84-608-5617-7/2340-1079
DO - 10.21125/inted.2016.1610
PY - 2016
Y1 - 7-9 March, 2016
CI - Valencia, Spain
JO - 10th International Technology, Education and Development Conference
JA - INTED2016 Proceedings
SP - 2774
EP - 2780
ER -
M. Borys, M. Mitaszka, P. Pudło (2016) WHY GAME ELEMENTS MAKE LEARNING SO ATTRACTIVE? A CASE STUDY USING EYE-TRACKING TECHNOLOGY, INTED2016 Proceedings, pp. 2774-2780.
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