DIGITAL LIBRARY
GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
Technical University of Madrid (SPAIN)
About this paper:
Appears in: INTED2016 Proceedings
Publication year: 2016
Pages: 4903-4910
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.2217
Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain
Abstract:
Connectivist MOOCs, where collective and connected student’s contributions become the stars of course, are not only an opportunity to their participants but also for open knowledge society and open educational resources. The most MOOC platforms usually have rigid structures, limiting the content contributions to teachers role and relegating the students contributions to internal forums, blogs or wikis only accessible for registered users. This lack of openness forces to seek external formulas outside the platform as learning communities such as social networks.

Another problem is the difficulty of assessing the skills learned associated with educational evidence provided by the students, whether in external communities, without any possibility of evaluating automatic; or in discussion forums of MOOC platforms where karma or experience points will be awarded without any reward or certificate; or peer-to-peer assessment solutions private and even bit social. This paper proposes a previous theoretical model, it will be developed through a blog, where find the basic content and the learning guide, focusing the weight of the course in a public gamificated forum using Question2Answer platform. In the forum students will generate the content and make connections allowing the evaluation of resources or evidences, provided by the reviews and votes of the whole community of participants, such as certificates or badges skills associated with offering the course.
Keywords:
cMOOC, forum, Q&A, OER.