About this paper

Appears in:
Pages: 8425-8434
Publication year: 2017
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.1987

Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain

APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN

A. Blažič, P. Cigoj, T. Arh, B. Blažič

Jožef Stefan Institute (SLOVENIA)
Digital forensics is a rapidly growing and emerging field, which is considered as a part of information/computer security. Nowadays, the expansion of cybercrime incidents and criminal acts are becoming oppressive and the proper education and training in the digital forensic area are becoming very important due to the increasing demand for the professionals in this field. The study presented in the paper is a contribution to the educational game design advancement by providing the participants empirical experience close to the real life environment. The positive correlation between the gaming and the test scores points out that gaming during learning positively stimulates the development of the essential skills, know-hows and abilities, such as problem solving, strategic thinking, memory, fantasy, interaction and adaptation to the learning focus, which are elements well captured by the standardized checks in particular subjects. The goal of the obtained research was also to find out whether the learning attributes acknowledged in the upgraded taxonomy can be applied within a game designing process, as their usability was studied only in the assessment of already existing and popular significant games. The in-built in game learnability properties are based on the lately enhanced taxonomy game used for assessment and evaluation of educational results. The course design of the game is described and the learnability properties are estimated through survey and the observation of the participants.
@InProceedings{BLAZIC2017APP,
author = {Blažič, A. and Cigoj, P. and Arh, T. and Blažič, B.},
title = {APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN},
series = {11th International Technology, Education and Development Conference},
booktitle = {INTED2017 Proceedings},
isbn = {978-84-617-8491-2},
issn = {2340-1079},
doi = {10.21125/inted.2017.1987},
url = {http://dx.doi.org/10.21125/inted.2017.1987},
publisher = {IATED},
location = {Valencia, Spain},
month = {6-8 March, 2017},
year = {2017},
pages = {8425-8434}}
TY - CONF
AU - A. Blažič AU - P. Cigoj AU - T. Arh AU - B. Blažič
TI - APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN
SN - 978-84-617-8491-2/2340-1079
DO - 10.21125/inted.2017.1987
PY - 2017
Y1 - 6-8 March, 2017
CI - Valencia, Spain
JO - 11th International Technology, Education and Development Conference
JA - INTED2017 Proceedings
SP - 8425
EP - 8434
ER -
A. Blažič, P. Cigoj, T. Arh, B. Blažič (2017) APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN, INTED2017 Proceedings, pp. 8425-8434.
User:
Pass: