DIGITAL LIBRARY
VIRTUAL TOURS USING VIRTUAL REALITY GLASSES FOR TEACHING PURPOSES
University of Zaragoza (SPAIN)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 9761-9767
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.2538
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
This paper presents a comparative study on the application of virtual reality (VR) glasses in virtual tours. The study aims to analyze the advantages and limitations of the Meta 2 glasses, an advanced and specific VR technology, compared to low-cost glasses requiring a mobile phone for operation.
From an economic perspective, the study examined the cost-effectiveness of both VR glasses, considering their initial purchase price, maintenance expenses, and potential long-term benefits. Additionally, the researchers analyzed the overall value of investing in each type of VR glasses based on their performance during the virtual tours.
On the technical front, various parameters were considered, including the resolution of the VR displays. The aim was to compare the visual quality and smoothness of motion in each type of glass, significantly contributing to the users' sense of presence and immersion within the virtual environment.
The study also investigated the ease of use of both sets of VR glasses, encompassing aspects like setup time, calibration processes, and comfort during prolonged usage. A user-friendly interface and intuitive controls were essential for a seamless and enjoyable virtual experience.
Furthermore, the sensation of immersion reported by users was a crucial factor in the comparative analysis.
The comparative analysis observed that the VR glasses with higher cost (Meta 2) offered a superior overall experience compared to the alternative option. Participants who used the Meta 2 reported significantly enhanced image quality, displaying more vibrant colors, sharper details, and smoother rendering of virtual environments. This improved visual fidelity contributed to a heightened sense of realism, effectively transporting users into the virtual world with greater immersion.
Despite its higher cost, the Meta 2 demonstrated a strong value proposition, as the improved quality of the experience outweighed the price difference for many users and organizations. While affordability remains a critical factor for the mass adoption of VR technology, the study's findings suggested that investing in higher-end VR glasses like the Meta 2 could be worthwhile for those seeking an unparalleled and genuinely immersive virtual reality experience.
Nevertheless, the low-cost VR headsets also demonstrated significant advantages in terms of economic accessibility and flexibility, relying on using a mobile phone for operation. This type of glasses is a more feasible option for institutions with limited resources and users seeking to explore VR without investing in specialized equipment.
In conclusion, the Meta 2 glasses, focusing on quality and immersion, present an ideal option for educational and training environments with sufficient resources. On the other hand, low-cost VR headsets offer an accessible and versatile alternative for those with budget constraints or individuals seeking an introductory VR experience. The choice between the two options will depend on the specific needs of each user and the economic possibilities of each educational institution or company.
Keywords:
New ICT Tools, Learning and Teaching Methodologies, Higher Education, Motivation, Projects and Experiences, Educational Innovation.