DIGITAL LIBRARY
USAGE OF DIDACTICAL COMPUTER GAMES FOR EDUCATION OF PUPILS OF DIFFERENT TYPES OF SECONDARY SCHOOLS
Palacký University Olomouc (CZECH REPUBLIC)
About this paper:
Appears in: INTED2018 Proceedings
Publication year: 2018
Pages: 4708-4715
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.0925
Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain
Abstract:
Didactical computer games currently represent important category of specialized software products. These products enable suitably link to formal education and meanwhile complement it by form of entertaining activity focused on personal development of an individual including his digital or information skills. Presented article describes partial results of research in which we searched for a way of using computer games by third year pupils of different types of secondary schools in the Olomouc, Zlín, Moravian-Silesian, South Moravian and Pardubice regions of the Czech Republic. The article presents research findings that are focused on reasons of pupils to play computer games and also on the possible way of using didactical computer games in education. Furthermore article offers evaluation of the most preferred game genres. In the framework of design of the research we used questionnaire research method addressing 22 secondary schools. The total number of registered respondents was 1393 which we consider significant as regarded in the scope of the research. The chosen results were processed statistically and sorted into well-arranged tables and graphs.
Keywords:
Didactical computer games, video games, player, quantitative research, questionnaire, secondary school pupil.