DIGITAL LIBRARY
COMPUTER GAMES AND THEIR USE BY SECONDARY SCHOOL STUDENTS IN THE CZECH REPUBLIC
Palacký University Olomouc, Faculty of Education (CZECH REPUBLIC)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 2015-2023
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0565
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
The paper describes the results of a research study focusing on the methods and degree of using computer games by students in grade three in various types of secondary schools in the following regions of the Czech Republic: Olomouc Region, Zlín Region, Moravian-Silesian Region, South Moravian Region and Pardubice Region. The research strategy was a quantitative research study carried out by means of a questionnaire survey including 22 secondary schools of various types; the overall number of respondents was 1,393. The results were evaluated on the basis of predetermined research assumptions and hypotheses, and were summarised in overview tables and graphs. The research data were statistically processed by means of the Student’s t-test and ANOVA analysis of variance. The results of the research study will serve as a basis for a repeated research study aimed at students in grade three of grammar schools, which is planned for April – June 2018. The implementation of the repeated research study will provide basic data for a comparative analysis with the results of the previous research in order to achieve better understanding of the issue of using computer games among students in grade three of grammar schools in the Czech Republic.
Keywords:
Computer games, video games, player, addictive behaviour, quantitative research, questionnaire, secondary school student.