About this paper

Appears in:
Pages: 33-40
Publication year: 2016
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.1007

Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain

ANALYSIS OF STUDIES FOCUSED ON RESEARCH OF COMPUTER GAMES’ INFLUENCE WITH AN ACCENT ON EDUCATION AND PEOPLE’S PSYCHICS

J. Basler, J. Dostál

Palacký University (CZECH REPUBLIC)
Issues linked to computer games and its effect on human were in many aspects already solved in a number of researches which are analyzed in the article. We see the computer games mainly as a means of education and a factor influencing human psychics. Topical researches and their conclusions are constructively criticized while we strove to provide more general conclusions. In science, these approaches are known as a meta-analysis. Via meta-analysis, discovered findings are more valuable since they are free from influences that may have an uncontrollable effect during individual investigations. We discovered that computer games, despite some critical studies, influence (under certain circumstances) i.a. development of imagination, perspective, creativity and coordination, memory, attention and concentration, critical thinking, multitasking, endurance and patience, or they can improve pro-social behavior, develop computer literacy and practical skills. However, it is necessary to admit that there are many variables that are influencing these processes and that need to be taken into account. Apart from the positive effects, there are undoubtedly also negative effects of computer games that contribute to the development of aggressive and violent behavior, and also to the development of health issues – head ache, back ache, burning eyes, dry eyes, red eyes and even eye diseases, or risk of wrist injury. Additionally, the risk of obesity development and addiction behavior in connection to computer games is also rising. In conclusion, we deduce further research perspectives with regard to our findings.
@InProceedings{BASLER2016ANA,
author = {Basler, J. and Dost{\'{a}}l, J.},
title = {ANALYSIS OF STUDIES FOCUSED ON RESEARCH OF COMPUTER GAMES’ INFLUENCE WITH AN ACCENT ON EDUCATION AND PEOPLE’S PSYCHICS},
series = {9th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2016 Proceedings},
isbn = {978-84-617-5895-1},
issn = {2340-1095},
doi = {10.21125/iceri.2016.1007},
url = {http://dx.doi.org/10.21125/iceri.2016.1007},
publisher = {IATED},
location = {Seville, Spain},
month = {14-16 November, 2016},
year = {2016},
pages = {33-40}}
TY - CONF
AU - J. Basler AU - J. Dostál
TI - ANALYSIS OF STUDIES FOCUSED ON RESEARCH OF COMPUTER GAMES’ INFLUENCE WITH AN ACCENT ON EDUCATION AND PEOPLE’S PSYCHICS
SN - 978-84-617-5895-1/2340-1095
DO - 10.21125/iceri.2016.1007
PY - 2016
Y1 - 14-16 November, 2016
CI - Seville, Spain
JO - 9th annual International Conference of Education, Research and Innovation
JA - ICERI2016 Proceedings
SP - 33
EP - 40
ER -
J. Basler, J. Dostál (2016) ANALYSIS OF STUDIES FOCUSED ON RESEARCH OF COMPUTER GAMES’ INFLUENCE WITH AN ACCENT ON EDUCATION AND PEOPLE’S PSYCHICS, ICERI2016 Proceedings, pp. 33-40.
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