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STUDENT AS A PLAYER. PROJECTING DIDACTIC TOOLS IN EARLY CHILDHOOD EDUCATION AND ACADEMIC EDUCATION

M.A. Banasiak1, M. Karczmarzyk2

1University of Nicolaus Copernicus (POLAND)
2Universirty of GdaƄsk (POLAND)
The modern student is privately player. He/she spends hours sitting at the computer and experiencing many positive feelings such as joy, surprise, curiosity, excitement. Is there anything more exciting than the adventure in a virtual world and at the game?

In our presentation we will try to provide an educational game as an interesting possibility to teach and to study for early school age children and students-future teachers. Projecting educational games (both board and computer) and testing it, can be wonderful way to develop students interests and to learn and study in interesting way.

We will show our projects that we conduct with students - at the University of Gdansk, in the College - Athenaeum in Gdansk, and in the Nicolaus Copernicus University in Torun, may provide inspiration for the upbringing and education activities of other teachers and show that science can be also a lot of fun and adventure.