About this paper

Appears in:
Pages: 618-624
Publication year: 2012
ISBN: 978-84-695-3491-5
ISSN: 2340-1117

Conference name: 4th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2012
Location: Barcelona, Spain

INTERACTIVE LEARNING APPLICATION FOR MOBILE DEVICES

C. Baladrón1, J.M. Aguiar1, L. Calavia1, B. Carro1, A. Sánchez2

1Universidad de Valladolid (SPAIN)
2Telefónica I+D (SPAIN)
In the information society, education is increasingly tending towards a collaborative, participative and dynamic model, in a constant effort towards putting the students in the centre of their own learning process. Young students tend to be attracted by new technologies, and normally they are used to employ all kinds of gadgets in their everyday life and social relations. Therefore, being capable of linking new technologies with education and learning is considered a key factor to increase the interest of students towards the different subjects, which in turn results in an improvement of academic results. In order to do that, it is necessary to perform a paradigm shift in the teaching methodologies, since traditional classes based in lectures do not leave enough interaction opportunities for new technologies to be employed profusely, apart from improved computer-based presentations.
Taking into account this potential improvement found in the application of new technologies to the global learning experience and the fact the current society is increasingly permeated by mobile devices and Internet connections that allow an easy and fast access to all kinds of contents anytime, anywhere, it is desirable to count with applications specifically designed for education capable of taking advantage of this connectivity.
This paper presents a newly designed application of this kind, a system for interactive evaluation of students based on mobile terminals that could help teachers and students themselves to better keep track of their student’s improvements, while at the same time increasing the interactivity and interest of the subject thanks to the usage of new technologies. The system is based on an agent, running on a mobile device, that will allow the user to implement and answer quizzes, and a server to process those quizzes, and extract and publish statistics.
@InProceedings{BALADRON2012INT,
author = {Baladr{\'{o}}n, C. and Aguiar, J.M. and Calavia, L. and Carro, B. and S{\'{a}}nchez, A.},
title = {INTERACTIVE LEARNING APPLICATION FOR MOBILE DEVICES},
series = {4th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN12 Proceedings},
isbn = {978-84-695-3491-5},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {2-4 July, 2012},
year = {2012},
pages = {618-624}}
TY - CONF
AU - C. Baladrón AU - J.M. Aguiar AU - L. Calavia AU - B. Carro AU - A. Sánchez
TI - INTERACTIVE LEARNING APPLICATION FOR MOBILE DEVICES
SN - 978-84-695-3491-5/2340-1117
PY - 2012
Y1 - 2-4 July, 2012
CI - Barcelona, Spain
JO - 4th International Conference on Education and New Learning Technologies
JA - EDULEARN12 Proceedings
SP - 618
EP - 624
ER -
C. Baladrón, J.M. Aguiar, L. Calavia, B. Carro, A. Sánchez (2012) INTERACTIVE LEARNING APPLICATION FOR MOBILE DEVICES, EDULEARN12 Proceedings, pp. 618-624.
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