DIGITAL LIBRARY
AN AUTOMATED SYSTEM FOR EVALUATING 21ST CENTURY SKILLS USING GAME-BASED ASSESSMENTS
The University of Melbourne (AUSTRALIA)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 1593-1598
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1344
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
Games are gaining momentum in the field of assessment for evaluating student performance and other complex 21st century skills. Gaming environments have the potential to provide learning activities and the opportunity to collaborate, problem solve and apply critical thinking skills. As part of the Assessment and Teaching of 21st Century Skills (ATC21S) project, an assessment system for assessing cognitive and non-cognitive skills have been developed. The project focuses on assessing and teaching 21st century skills and the assessment system measures these skills in an online capacity. The design of the assessment system is innovative; using data analytic techniques, Rasch analysis and automated scoring to produce instant formative reports for educators. As the first assessment system of its kind to measure 21st century skills a discussion here surrounds the requirements and deployment techniques for the design of such complex assessments from delivery to reporting, making it meaningful and useful for teachers' use in everyday classroom.
Keywords:
Assessment, measurement, learning analytics, automated scoring, education, technology.