DIGITAL LIBRARY
THE TEACHING OF MATHEMATICS USING PATTERN RECOGNITION (AUGMENTED REALITY)
Universidad Nacional Autónoma de Mexico, Facultad de Ingeniería (MEXICO)
About this paper:
Appears in: INTED2011 Proceedings
Publication year: 2011
Pages: 4915-4922
ISBN: 978-84-614-7423-3
ISSN: 2340-1079
Conference name: 5th International Technology, Education and Development Conference
Dates: 7-9 March, 2011
Location: Valencia, Spain
Abstract:
Today in the Coordination of Mathematics, Division of Basic Sciences, Faculty of Engineering (FI) of the UNAM there is a high failure rate in mathematics. This is because the system taught at the high schools is usually two-dimensional Cartesian. At the University, in subjects such as Analytic Geometry, Vector and Integral Calculus, students have trouble viewing loci in the space of three dimensions. Currently a branch of artificial intelligence and pattern recognition is based on the implementation of augmented reality objects to be displayed in a classroom or in any other place through the Internet. Mathematics subjects will be enhanced with the use of augmented reality as static, linear algebra, kinematics and dynamics among others. In general the implementation of augmented reality object has the following advantages: as for the Institution having a bank of objects augmented reality. For professors, they can create their objects in a three-dimensional Cartesian system to be visualized enhancing and supporting their teaching-learning process. Moreover, students will have items to reinforce the subjects and will also interact with those objects inside and outside the classroom.
Keywords:
Mathematics, Pattern, Recognition, Augmented Reality.