DIGITAL LIBRARY
EDUCATIVE GAMIFICATION: AN ALTERNATIVE TO THE COLLABORATIVE LEARNING
Universidad Técnica de Machala (ECUADOR)
About this paper:
Appears in: INTED2020 Proceedings
Publication year: 2020
Pages: 8488-8492
ISBN: 978-84-09-17939-8
ISSN: 2340-1079
doi: 10.21125/inted.2020.2309
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:
The evolution of information and communication technologies (ICT) has permitted the incorporation of a varities of technological equipment into the academic system, allowing the setting up and direction of teaching-learning spaces in a mobile collaborative environment where the principle aim it is to promote the interaction between students. This paper presents the results of an investigation to strengthen collaborative learning by the use of mobile devices as a game-based learning tool, in the teaching-learning process at the Ismael Pérez Pazmiño High School, in Machala. Theoretical and empirical methods were applied throughout the search that allowed the analysis of the data from a qualitative and quantitative point of view. The population was constituted by the students of the second and third year, and the professors who teach the different subjects. As a result, it was demonstrated that one of the learning techniques that contribute to reinforce the game-based process is gamification, because of the mobile device use as a tool, increased the motivation of learning and interest during the collaborative activities, facilitated the acquisition of knowledge, as well as participation and communication between students.
Keywords:
Educative gamification, ICT, mobile devices, collaborative learning.