DIGITAL LIBRARY
3D IMMERSIVE ENVIRONMENTS: A LEARNING PROPOSAL USING FREE SOFTWARE
Universidad Técnica de Machala (ECUADOR)
About this paper:
Appears in: INTED2019 Proceedings
Publication year: 2019
Pages: 4688-4691
ISBN: 978-84-09-08619-1
ISSN: 2340-1079
doi: 10.21125/inted.2019.1166
Conference name: 13th International Technology, Education and Development Conference
Dates: 11-13 March, 2019
Location: Valencia, Spain
Abstract:
This paper present the results of a research aiming to strengthen the teaching-learning process in Pedagogy of Experimental Sciences in the Technical University of Machala. In spite of the importance of the application of technologies in the educational context, there are theoretical and methodological inadequacies for the intentionally and coherently use from the activities carried out since the different subjects. Starting from the analysis and systematization of the fundamentals of the teaching - learning process in the Pedagogy of Experimental Sciences career and of the particularities of virtual environments for educational purposes, this research proposed the objective of building a 3D immersive environment, as Virtual resources management platform, for the strengthening of the teaching - learning process in Pedagogy of Experimental Sciences. For the creation of the virtual world OpenSimulator was used as an open source 3D server allowing the development of 3D virtual environments with customized configurations. In the research, there were a population made up of students and teachers of first, second and third level of the career. During the process, methods of the theoretical and empirical level were used it and permit the collection and interpretation of quantitative and qualitative data. The evaluation made it possible to assess the quality and effectiveness of the proposal, evidencing favorable results for both teachers and students, since the process was developed in a flexible, dynamic and playful environment, increased motivation in collaborative work, reflected the possibility of interact when needed and learn at each student pace, and also demonstrating the significant understanding of knowledge and its application in practice, as well as the creativity and adaptability of the insertion of technologies that are considered difficult to use it.
Keywords:
3d immersive environments, OpenSimulator, free software, teaching-learning.