About this paper

Appears in:
Page: 4545 (abstract only)
Publication year: 2015
ISBN: 978-84-606-5763-7
ISSN: 2340-1079

Conference name: 9th International Technology, Education and Development Conference
Dates: 2-4 March, 2015
Location: Madrid, Spain

DISCUSSION ON THE PEDAGOGICAL ADDED VALUES OF ADOPTING SERIOUS GAMES IN ENTREPRENEURSHIP EDUCATION

A. Antonaci1, F.M. Dagnino2, E. Lavagnino3

1Italian National Research Council (CNR) (ITALY)
2Italian National Research Council (CNR)- Institute of Educational Technology (ITD) (ITALY)
3University of Genoa (ITALY)
This paper deals with Serious Games (SGs) as a tool for stimulating an Entrepreneurial mindset into young adult students. Becoming an entrepreneur, beside personal aptitudes, requires the acquisition of a set of skills, attitudes and knowledge in order to exploit the business idea and run it. For this reason, Entrepreneurship Education has drawn attention in the last years and several studies attempted to identify not just which goals should be pursued but also the existing good practices in the field. These studies showed that education in this area still needs to be improved, not just from the point of view of the content, but also with reference to the teaching methodologies and tools adopted. In the light of these findings, we deem that fostering entrepreneurship could strongly benefit from an effective use of Serious Games (SGs) in the teaching/learning practice.

Therefore, three existing SGs (GoVenture- CEO, SimVenture and Hot Shot Business) will be described, compared and analysed with the purpose of underling the pedagogical features embedded in these games. In this paper, first we underline why they can be considered SGs , then we highlight the added value of teaching and/or learning with these tools, finally we conclude with useful advice for teachers, who want to consider the opportunity of using serious games in their teaching practice.
@InProceedings{ANTONACI2015DIS,
author = {Antonaci, A. and Dagnino, F.M. and Lavagnino, E.},
title = {DISCUSSION ON THE PEDAGOGICAL ADDED VALUES OF ADOPTING SERIOUS GAMES IN ENTREPRENEURSHIP EDUCATION},
series = {9th International Technology, Education and Development Conference},
booktitle = {INTED2015 Proceedings},
isbn = {978-84-606-5763-7},
issn = {2340-1079},
publisher = {IATED},
location = {Madrid, Spain},
month = {2-4 March, 2015},
year = {2015},
pages = {4545}}
TY - CONF
AU - A. Antonaci AU - F.M. Dagnino AU - E. Lavagnino
TI - DISCUSSION ON THE PEDAGOGICAL ADDED VALUES OF ADOPTING SERIOUS GAMES IN ENTREPRENEURSHIP EDUCATION
SN - 978-84-606-5763-7/2340-1079
PY - 2015
Y1 - 2-4 March, 2015
CI - Madrid, Spain
JO - 9th International Technology, Education and Development Conference
JA - INTED2015 Proceedings
SP - 4545
EP - 4545
ER -
A. Antonaci, F.M. Dagnino, E. Lavagnino (2015) DISCUSSION ON THE PEDAGOGICAL ADDED VALUES OF ADOPTING SERIOUS GAMES IN ENTREPRENEURSHIP EDUCATION, INTED2015 Proceedings, p. 4545.
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