DIGITAL LIBRARY
THE POTENTIAL OF VIRTUAL LEARNING ENVIRONMENTS: IMPROVING QUALITY OF LIFE IN PATIENTS WITH LEARNING DISABILITY
University of Medicine and Pharmacy "Grigore T. Popa" Iaşi (ROMANIA)
About this paper:
Appears in: ICERI2014 Proceedings
Publication year: 2014
Pages: 379-387
ISBN: 978-84-617-2484-0
ISSN: 2340-1095
Conference name: 7th International Conference of Education, Research and Innovation
Dates: 17-19 November, 2014
Location: Seville, Spain
Abstract:
Problem Statement:
Learning disabilities affect the brain's ability to receive, process, analyze, or store information. Dyslexia is one of the most common learning disabilities. Also called specific reading disability, dyslexia is a common reading and language disorder. It is not linked to any kind of deficit in intelligence overall, educational opportunity, or motivational factors. It affects 5-10% of alphabetic language speakers and 1 in 10 children is dyslexic.

Purpose of Study:
Our research was focused on improvement of health of patients with learning disability through develop new approach with support of ICT for implementation of conventional methods used in logopedics in an integrated system which also allows remote monitoring and therapy (similar to telemedicine systems). This paper presents an e-health system for personalized therapy and online monitoring of patients with learning disabilities. Intended for teachers, educators, and specialists who are interested in the problems of learning disabilities, the paper presents a virtual learning environment necessary in the clinical teaching approach to children with learning disabilities.

Methods:
Recovery methods used in learning disabilities are focused in five main areas:
• activities to improve articulation - capture voice and graphical display provides feedback quickly and with maximum impact;
• practice activities for volume, intensity and amplitude of voice;
• use of multimedia applications - this type of exercises represents electronic version of the classic methods of therapy;
• interactive educational games - the games and images stimulates memory and are highly motivating for the younger generation;
• evaluation of progress.

Findings and Results:
The virtual learning environment is a multimedia and interactive environment, where dyslexic patients may progress by means of computer-based virtual environment which respond with a specific reaction to a given action of the subject.

Conclusions and Recommendations:
European Association of Dyslexia estimates that 10% of population is suffering from this disease. Unfortunately, dyslexic recovery involves a wide time range for patient to continue the therapy through all disposable means, and the traditional learning methods exclude many people with neurological dysfunctions, especially dyslexics. Development of an eLearning system for dyslexic recovery contributes to their personal improving and to combat their adaptation difficulties to the current demands of society and fierce competition in the labor market.
Keywords:
Virtual learning environment, learning disabilities, dyslexia.